Game Streamers Using DMA Cheating Have Been Discovered
In recent years, various cheating methods in gaming have emerged, and one called Direct Memory Access (DMA) cheating is gaining widespread attention. For many years, DMA cheating was primarily used by private customers at high prices, but now it has become available to the public. This means that more and more gamers and streamers can use this cheating method without being detected.
This cheating method involves inserting a DMA card into the PCI slot of the gaming computer to read the game memory. The information is then transmitted to a second computer or laptop. Since anti-cheating tools can only monitor the computer running the game, streamers using DMA cheating are nearly impossible to detect.
How DMA Cheating Works
- Hardware-Level Operation: The DMA card is inserted into the PCI slot of the gaming computer to read the game memory directly.
- Information Transmission: The fuser card continuously sends information to a second computer or streaming computer via a USB cable.
- Cheating Tool Operation: The cheating tools run on the second computer, not on the gaming computer, making it impossible for anti-cheating tools to detect any anomalies.
For professional players and streamers, this cheating method has become a secret weapon to "enhance" their gaming performance.
DMA Cheating in Professional Competitions
DMA cheating tools are becoming increasingly common in professional competitions. Some developers have revealed that they have used these cheating tools on platforms like UCA and Faceit without ever being detected or banned.
These devices not only enable undetectable aimbot but also modify mouse positions to help players aim at targets. This method makes it challenging for even professional competition anti-cheating measures to detect cheating.
Impact on the Gaming Industry
DMA cheating poses a significant threat to the entire gaming industry. Due to its high level of concealment, anti-cheating tools can hardly detect such cheating behavior.
In response to this situation, game publishers need to take urgent measures. One possible solution is to sever the cross-platform link, allowing console players and PC players to play on different servers, reducing the impact of cheating on competitions.
Conclusion
The public sale of DMA software marks a new stage in game cheating. This cheating method not only undermines the fairness of games but also poses a serious threat to the entire gaming industry. Game publishers and anti-cheating teams need to closely monitor this trend and take effective measures to address this challenge, ensuring the fairness of games and the gaming experience for players.